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Shadow Warrior 3 doesn’t beat around the bush. In an era where games feel like they keep trying to be bigger, this one is happy not to draw itself out with lengthy dialogue or exposition-filled cutscenes. Instead, it throws you into the action right away and rarely lets a moment of ease set in from there. And while that focus on fun is refreshing, Shadow Warrior 3 is almost completely unremarkable in its execution, being about as straightforward as an FPS can get. It might not offer many new ideas, and its protagonist may be unbearable to listen to, but sometimes solid movement and satisfying weapons is all you really need.
Picking up a good while after Shadow Warrior 2, a massive dragon is wreaking havoc across Earth and it’s up to our returning hero, Lo Wang, to destroy the lizard. For Shadow Warrior, world-ending stakes like these aren’t anything new, but it didn’t take long for me to stop paying too much attention to Shadow Warrior 3’s story. Once you start playing it you might do the same, because it's generally a rushed load of nonsense. But you don’t play Shadow Warrior for the story – you play…
Shadow Warrior 3 rushes along with zaniness and gore dispensed in loads, and that combo is oddly satisfying. It feels different, doesn’t take itself too seriously, and is wildly aggressive in how much it wants to make you laugh. I appreciate this approach and had a good time with this game, despite how often it hits the same gameplay and humor notes. When most major releases these days are 100-hour juggernauts, Shadow Warrior 3’s five-hour playthrough is a nice alternative and is worth a look. Just be prepared to groan frequently and be oddly amused by those groans.