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uMOVE – a biobehavioural health care centre for hUman MOVEment
The uMOVE core facility has received funding from the Strategic Research Area in Health Sciences (SFO-V) to build a modern laboratory environment for research within the health care research area.
The primary goal of the uMOVE core facility is to provide a state of the art platform for investigation of human movement and behavior for researchers within care sciences mainly via multi-disciplinary approaches.
uMOVE will provide new knowledge and develop evaluation methods of the dynamical aspects of movement in interplay with psychological aspects − taking into account the impact of cognitive and emotional factors on movement such as the impact of pain, depression or cognitive processes (and vice versa).
uMOVE is a collaboration between several departments and activities at Karolinska Institutet and Karolinska University Hospital.
Partners:
Erika Franzén, Associate professor and RPT at the Division of Physiotherapy at the Department of Neurobiology, Care Sciences and Society is the Scientific Director.
Although we've seen some excellent use of the iPhone's accelerometer recently, GlobalFun makes a good point when it says this unique control method has been bolted onto lots of games, rather than being a considered part of the development.
In response to the mild shortage of iPhone specific developments, GlobalFun has launched a new range of products it's branding as 'uMove'; games that make specific use of both the accelerometer and camera to ensure gamers aren't just exercising their thumbs.
"All of the games in uMove are based on the dimension of movement and the gameplay will reflect this," explains GlobalFun producer Cesar Guarinoni. "Sticking this extra control on existing games would have been easy, but we felt it was a great opportunity to create a new kind of game really based upon the fact that you move, hence the name uMove."
uMove will kick off in the first quarter of 2009 with uMove: FollowMe and uMove: Lavarynth. The former will involve making shapes as seen on the iPhone's screen with sounds as guidance, while the latter has more of a subtle puzzle twist about guiding lava through a labyrinth by tilting the handset.
Bertil Krumnack, EVP sales and…