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For me, this is one of those instances where the anticipation of a thing is better than the thing itself. Stubbs the Zombie is the first title from developers Wideload, the studio established by Bungie co-founder Alex Seropian after his post-Halo departure from Redmond. It uses a modified version of the Halo engine, has a solid premise - "be" the zombie, creating chaos as you sire undead hordes by feeding on the living - and, given the pedigree of being designed by a team that includes several erstwhile Bungie staffers, has been a game that I've been looking forward to all year. I hoped for something inventive, offbeat, polished and, given its backplot, cleverly macabre. Having completed it twice, though, the adjective that leaps most readily to mind is "crude" - and in pretty much every sense of the word.
Rebel Without a Pulse takes place in Punchbowl, a fictional planned city based in late 1950s America. There are period stylings and authentic touches (much like Destroy All Humans, then), but this retro-futuristic municipality also features anachronistic technology such as robots, hovercars and laser weaponry. It's clear that Wideload wanted to play around with the distinctive clichés of the chosen…
Zombies have been a big part of video games for a long time now. Mostly we kill them in droves. But back in 2005, Stubbs The Zombie shook things up and let you take on the role of a zombie devouring people in a futuristic city. That game is back on modern consoles via a remaster that might be too bare-bones for some.
Stubbs The Zombie was developed by Wideload Games, a company made up of former Bungie devs who left the Halo studio a few years after Microsoft purchased it in 2000. That connection to Bungie is how the studio was able to license the Halo engine for the game, making it one of the only non-Halo games to utilize that engine. Using that tech, the small team at Wideload created Stubbs The Zombie In Rebel Without A Pulse, a bizarre action game about a zombie, Stubbs, who goes around eating brains, creating more zombies, peeing on stuff, and participating in dance battles.
Stubbs wakes up as a zombie in the middle of Punchbowl, a newly built city in the 50s that has big clunky robots, laser guns, and hover cars. Being a newly animated zombie in this…
Zombies are arguably the most iconic monsters of horror. With their decaying appearance and desire to eat flesh, zombies may be simple-minded, but they are deadly. They also make great cannon fodder for gamers. Whether it’s Resident Evil, Call of Duty, or Dying Light, gamers enjoy smashing and blasting zombies, but rarely do we get to play as the undead.
Playing as a zombie has so much potential, but it’s been largely ignored. When it is done, it is relegated to a multiplayer mode and is not the core of the game. The sole exception is 2005’s Stubbs the Zombie: Rebel Without a Pulse. Developed by Wideload Games, Stubbs takes the idea of being a zombie and runs with it (or rather, shuffles).
Let’s explore why Stubbs the Zombie is it’s the best zombie game you’ve never played.
Set in the fictional town of Punchbowl, Pennsylvania, the game follows Stubbs. In life, he was a traveling salesman. In death, he was buried six feet under the burgeoning metropolis. Stubbs suddenly awakens from his dirt nap and sets out to find the truth. He also tries to reunite with his former flame, Maggie…